Invoking CVSUp: However, I'm going to take a wild guess and assume that the majority of CVS users - present and potential - are most likely working in a Unix command-line environment. If you aren't one of these, the examples in the tour should be easy to translate to other interfaces. Once you understand the concepts, you can sit down at any CVS front end and work with it trust me, I've done it many times.
The Witch is a Special Infected that can instantly incapacitate, or even kill, a player if she's startled or attacked.
She is also the only non-playable Special Infected. Summary The Witch is highly sensitive to light and the close presence of uninfected humans. Shining a flashlight on a Witch or approaching too closely will "startle" her and trigger an attack.
Hitting her with any damage has the same result. She is completely unresponsive to Infected and the passage of nearby bullets. When alerted to the presence of an uninfected human or flashlight, she will look in the Survivor's direction and make a low warning growl: If the Survivor backs away, switches the light off or moves quickly out of her presence, she will settle back into a passive state after about half a minute of inactivity.
However, if the Survivor is still nearby, she will slowly stand and flail her arms in a threatening manner; if the Survivor does still not move, she will single them out and run at incredible speeds.
She is able to incapacitate her victim instantly whereupon she frenziedly slashes that person with her clawed hands, only stopping if either she or the victim dies.
Should she be startled by one Survivor, but is ignited or biled by another, she will immediately shift her aggression to whoever was responsible for causing it. She will also exhibit this behavior if a Survivor is in her way, even if she is retreating.
If she is still alive after killing her victim, or she cannot reach her target, she will sob and run out of sight. Killing a Witch is not always required, as players can use various strategies to avoid her, or simply wait for her to wander to an obscure location in daylight.
However, she can appear in locations where players must kill her in order to proceed, especially during night.
She is only clad in the remains of a tattered white tank top and a pair of white panties, and like most Special Infected, she does not wear any shoes.
Her most distinctive features are the twelve-inch-long, bloodstained claws her fingers have grown into. Her knees and feet are stained with dirt and blood.
Oddly, the Witch in the games is portrayed as flat-chested, while in " The Sacrifice " comic they have considerably larger breasts. However, this may be for gameplay related purposes.
Though it is not specifically clear as to how the Witch mutated into a Special Infected, one theory states that the Witch has been heavily mutated by a strain of The Infectionin terms of physical strength rather than appearance.
Though resembling a typical female Infected, she has sharpened elongated fingers that are similar to the condition of arachnodactyly which often accompanies Marfan syndrome. In an interview with Chet, he claimed that the Witch had a strange attraction to the smell of sugar, which explains why there are a large number of Witches near The Sugar Mill in Hard Rainalthough this may be due to hunger or other factors caused by the Infection.
Her choice of attire when compared to other Infected could indicate a raised body temperature such as a fever, which could also explain her sluggishness, constant signs of distress, irritability, and sensitivity to light and sound.
The Witch may have attempted to remove her clothing herself, as it appears as if she cut the clothing up herself. Despite her petite figure, the Witch has incredible strength and stamina, enabling her to instantly incapacitate or kill Survivors in one hit, depending on the difficulty level.
Needless to say, great care is vital on Expert difficulty or Realism Normal or higheras she can kill a Survivor in one hit regardless of their status. She is known to cry when not aware of the Survivors, although the reasoning behind it is unknown. It's likely she is incredibly depressed - a symptom that could accompany her loss of sanity.
Another theory is that the virus has not taken full control and she knows she is a monster, causing her depression, and when a Survivor gets too close or turns a flashlight on, etc. It could also be an evolutionary advantage, meant to lure unsuspecting Survivors to her, as further demonstrated in the Left 4 Dead Intro Scenewhen Bill and Zoey go to investigate her crying, thinking she may be a Survivor.
Even though her mentality is largely similar to that of the typical Infected, she is not distracted by things like the flashing lights and beeps of a pipe bomb. She is also not apparently attracted by things such as car alarms going offalthough this will alert her of the Survivors' presence.
Oddly, she glows red in dark areas, possibly due to her glowing eyes. It is also unknown whether or not the Witch is extremely thin because of the Infection weight loss due to starvation or if this was her body shape before the Infection took place. General Information The Witch as seen in-game.
It is a widely held belief that it is often not worth starting a fight with a Witch. However, she is often unavoidable, sometimes spawning directly in the path of the Survivors with no alternative route.
The Director will sometimes give a sign that a Witch has spawned on the map; there is a split second where a faint chord of the Witch's theme will sound, after which her crying is audible.
In Left 4 Dead 2the theme will not usually play, but any bots in the team will automatically turn their flashlights off. This easily indicates the presence of a Witch since they always keep their flashlights on.FreeFileSync is a folder comparison and synchronization software that creates and manages backup copies of all your important files.
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